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Linear Motion with Constant Acceleration

Physics Classical Mechanics • Motion

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Solve 1D constant-acceleration motion from several common known-variable sets, compute the missing kinematic quantities, inspect the position-time and velocity-time graphs, and animate the motion on a track.

This calculator assumes constant acceleration in 1D. Signs matter. Positive and negative values must follow the same axis convention. Accepted numeric expressions include pi/2, sqrt(2), 1e-3, sin(0.4), and abs(-5). If a quadratic time equation gives two valid times, the calculator uses the smallest nonnegative time as the default physical branch and also reports the other valid branch.
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Enter the known quantities and click “Calculate”.

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Frequently Asked Questions

What equations are used for linear motion with constant acceleration?

The calculator uses the standard 1D constant-acceleration relations such as v = v0 + a t, x = x0 + v0 t + (1/2) a t^2, delta x = x - x0, delta x = ((v0 + v) / 2) t, and v^2 = v0^2 + 2 a delta x.

Why can the calculator return two valid times?

Some constant-acceleration problems lead to a quadratic equation in time. A quadratic can have two nonnegative real roots, meaning the same position can be reached at two different times during the motion.

How do I know if acceleration should be negative?

Acceleration is negative when it points opposite the chosen positive axis direction. In 1D kinematics, signs matter and must be used consistently for velocity, acceleration, position, and displacement.

What is the difference between position and displacement?

Position x is the location on the axis, while displacement delta x is the change in position from x0 to x. Displacement can be negative if the final position is less than the initial position.

Can the object reverse direction during the motion?

Yes. If the velocity crosses zero during the interval, the object reverses direction. The calculator detects that turning point and reports it when it lies between t = 0 and the solved final time.