Loading…

Kinematic Equations Solver

Physics Classical Mechanics • Motion

View all topics

Choose the best constant-acceleration equation, solve the requested variable, inspect the step-by-step work, and animate the resulting motion on synchronized graphs.

This solver assumes constant acceleration. It chooses from the standard equations v = v₀ + at, Δx = v₀t + 0.5at², Δx = ((v + v₀)/2)t, v² = v₀² + 2aΔx, and Δx = vt − 0.5at². Enter the known quantities, leave the unknown blank, or select the target variable manually.
Ready
Enter the known quantities and click “Calculate”.

Rate this calculator

0.0 /5 (0 ratings)
Be the first to rate.
Your rating
You can update your rating any time.

Frequently Asked Questions

How does the solver choose which kinematic equation to use?

It checks which variable you want and which quantities are known, then prefers the equation that contains the target directly and avoids unnecessary unknowns. If time is missing, it prefers the equation that eliminates time.

When should I use the equation v^2 = v0^2 + 2aΔx?

Use it when time is not known or not needed. It directly relates initial velocity, final velocity, acceleration, and displacement without using t.

Why can solving for time produce two answers?

Some time equations become quadratics, so there can be two real roots. Both are mathematically valid, but the physical context determines which one is relevant.

Why might the animation not appear?

The animation needs a unique forward-time motion profile, which means the solver must determine consistent values for time, initial velocity, and acceleration. If the chosen branch stays ambiguous, the calculator shows a placeholder note instead.

Can I use this solver for non-constant acceleration?

No. The standard five kinematic equations used here assume constant acceleration only.