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Displacement and Distance

Physics Classical Mechanics • Motion

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Compare straight-line displacement with actual distance traveled, compute average velocity and average speed, and inspect the motion on an interactive 3D graph with animation.

Initial coordinates
Final coordinates
All coordinates use the selected distance unit. If the path length is left blank, the calculator assumes straight-line motion, so distance traveled equals the displacement magnitude. Accepted numeric expressions include pi/2, sqrt(2), 1e-3, sin(0.4), and abs(-5).
Ready
Enter the coordinates and click “Calculate”.

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Frequently Asked Questions

What is the difference between displacement and distance traveled?

Displacement is the straight vector from the starting point to the final point, while distance traveled is the total length of the actual route. Distance traveled is always greater than or equal to the displacement magnitude.

How do you calculate displacement in 3D from coordinates?

Compute Δx = x - x0, Δy = y - y0, and Δz = z - z0, then use |Δr| = sqrt((Δx)^2 + (Δy)^2 + (Δz)^2).

How do you calculate average velocity and average speed?

Average velocity uses displacement, so v_avg = Δr / t and |v_avg| = |Δr| / t. Average speed uses total distance traveled, so speed = s / t.

What happens if I leave the distance traveled field empty?

The calculator assumes straight-line motion between the initial and final points, so the distance traveled is taken to be equal to the displacement magnitude.

Why can the graph show a bent path when only the total distance is entered?

A single path length does not determine a unique route, so the graph shows one representative path whose total length matches the entered distance while keeping the same start and end points.