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Momentum and Impulse Theorem

Physics Classical Mechanics • Momentum and Impulse

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Calculate momentum, change in momentum, average force, contact time, mass, or velocity change using the impulse–momentum theorem. The force-time graph highlights the impulse area under the curve, and the animation respects whether the object continues forward or rebounds after contact.

Sign convention: positive velocity is to the right and negative velocity is to the left. If the object continues through the obstacle, the final velocity keeps the same sign as the initial velocity. If the object rebounds, the final velocity must have the opposite sign. The area under the force-time graph equals impulse: J = Δp = Favg Δt.
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Frequently Asked Questions

What is the impulse-momentum theorem?

The impulse-momentum theorem states that impulse equals change in momentum: J = Delta p.

How do you calculate impulse from average force?

Use J = F_avg Delta t, where F_avg is average force and Delta t is contact time.

How do you calculate average force from impulse?

Use F_avg = Delta p / Delta t. Since J = Delta p, this is also F_avg = J / Delta t.

How do you calculate change in momentum?

Use Delta p = m(v_f - v_i), where m is mass, v_i is initial velocity, and v_f is final velocity.

What is the area under a force-time graph?

The area under a force-time graph is impulse. For a variable force, J = integral F(t) dt.

Can impulse be negative?

Yes. A negative impulse means the momentum change is in the negative direction according to the chosen sign convention.

Why does increasing collision time reduce average force?

For the same momentum change, F_avg = Delta p / Delta t. A longer contact time spreads the impulse over more time, reducing the average force.