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2d Collisions (elastic and Inelastic)

Physics Classical Mechanics • Momentum and Impulse

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Solve two-body glancing collisions in the plane. Use elastic, partially inelastic, perfectly inelastic sticking, or check mode, then inspect momentum conservation, kinetic energy change, coefficient of restitution, and the 2D trajectory animation.

For smooth round bodies, the collision impulse acts along the line of centers \( \hat n \). Normal velocity components change according to \(e\), while tangential components are unchanged. Momentum is checked in both \(x\) and \(y\).
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Enter masses, initial velocities, and collision geometry, then click “Calculate”.

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Frequently Asked Questions

How are 2D collisions solved?

Momentum is conserved as a vector, so x-momentum and y-momentum must both be conserved.

What is the line of centers?

The line of centers is the normal direction through the centers of two smooth round objects at contact. The collision impulse acts along this direction.

What does the coefficient of restitution mean?

The coefficient of restitution e is the ratio of separation speed to approach speed along the normal direction.

What is different in a smooth glancing collision?

Only the normal components of velocity change. Tangential components remain unchanged if the contact is smooth and frictionless.

When is kinetic energy conserved?

Kinetic energy is conserved only in a perfectly elastic collision, where e = 1 and no energy is transformed into heat, sound, or deformation.

What happens in a perfectly inelastic 2D collision?

The two objects stick together and move with one common final velocity found from total momentum divided by total mass.

Can this calculator check final velocities I already know?

Yes. Check mode accepts entered final speeds and directions, then reports momentum errors, energy change, and measured restitution.

Why can momentum be conserved while kinetic energy is lost?

Momentum conservation depends on external impulse, while kinetic energy can be transformed into heat, sound, deformation, or rotation during an inelastic collision.

Why are final directions important in 2D collision problems?

Final direction determines the x- and y-components of final momentum. A correct 2D collision must balance both components.