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Momentum and Impulse in 1d

Physics Classical Mechanics • Momentum and Impulse

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Combine impulse, average force, contact time, and one-dimensional momentum conservation. Use it for a single object hit, a crash-force estimate, or a two-body collision with optional external impulse.

Single object impulse

Use signed velocities. Positive means rightward; negative means leftward. You may provide either direct impulse \(J\), or force and time using \(J=F_{\mathrm{avg}}\Delta t\).
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Choose a scenario, enter the known values, then click “Calculate”.

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Frequently Asked Questions

What is the impulse-momentum theorem in 1D?

The theorem states that impulse equals the change in momentum: J = Δp = m(v − u). In one dimension, signs show direction.

How do you calculate average force during a collision?

Use Favg = J / Δt, where J is the impulse and Δt is the contact time.

Why does increasing contact time reduce collision force?

For a fixed momentum change, impulse is fixed. Since Favg = J / Δt, a larger Δt gives a smaller average force.

How do you find final velocity from impulse?

Use v = u + J/m, where u is the initial velocity, J is impulse, and m is mass.

Can impulse be negative?

Yes. A negative impulse means the force acts in the negative direction and decreases positive momentum.

How does this calculator handle a two-body collision?

It uses m1 v1 + m2 v2 = m1 u1 + m2 u2 + Jext, combined with a restitution model when needed.

What is external impulse in a collision?

External impulse is impulse delivered to the whole two-body system during impact. It changes total system momentum.

What does the force-time graph show?

The graph shows force as a function of time. The shaded area under the curve equals impulse.