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Plane Equation Tool

Math Geometry • Three Dimensional Geometry

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Plane Equation Calculator – From Points or Normal Vector (3D)

Find the equation of a plane in 3D using either three points or a normal vector and a point. The tool derives \(a(x-x_0)+b(y-y_0)+c(z-z_0)=0\), converts to \(ax+by+cz+d=0\), and visualizes the plane as a slice in 3D.

Inputs accept 1e-3, pi, e, sqrt(2), sin(), cos(), tan(), ln(), log(), abs(). Use * for multiplication.

Method
Format: (x,y,z) or x,y,z. Parentheses inside expressions (like sqrt(2)) are supported.
Display & view

Drag to orbit • Shift+drag to pan • wheel/trackpad to zoom • “Reset view” fits the plane slice. Units are square.

Ready
3D plane slice (interactive)

The plane is drawn as a finite patch for visualization. This does not limit the plane mathematically.

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Frequently Asked Questions

What is the point-normal form of a plane equation?

Point-normal form is a(x-x0) + b(y-y0) + c(z-z0) = 0, where (a,b,c) is a normal vector and (x0,y0,z0) is a point on the plane.

How do you find a plane from three points?

Compute AB = B-A and AC = C-A, then take the cross product n = AB x AC to get a normal vector. Use that normal with point A in the point-normal form.

Why must the three points be non-collinear?

If the points are collinear, AB and AC point in the same direction and the cross product is zero, so there is no unique plane (infinitely many planes contain the line).

How do you find the distance from the origin to the plane?

For ax + by + cz + d = 0, the distance from the origin is |d| / sqrt(a^2 + b^2 + c^2). This uses the normal vector magnitude.