Loading…

Operations with Vectors

Physics Classical Mechanics • Vectors

View all topics

Perform vector addition, subtraction, and scalar multiplication in 2D or 3D, then inspect the result on an interactive vector graph. In 2D you can switch between overlay, head-to-tail, and parallelogram constructions. In 3D, drag to rotate the viewpoint.

Vector A
Vector B

Addition and subtraction are performed component-wise. Scalar multiplication stretches or reverses a vector depending on the sign of k. Accepted numeric expressions include pi/2, sqrt(2), 1e-3, sin(0.4), and abs(-5).

Ready
Enter the vectors and click “Calculate”.

Rate this calculator

0.0 /5 (0 ratings)
Be the first to rate.
Your rating
You can update your rating any time.

Frequently Asked Questions

How do you add vectors using components?

Add corresponding components. In 2D, A + B = (Ax + Bx, Ay + By). In 3D, include the z-components as well.

How do you subtract vectors?

Subtract corresponding components. For example, A - B = (Ax - Bx, Ay - By) in 2D, or (Ax - Bx, Ay - By, Az - Bz) in 3D.

What does scalar multiplication do to a vector?

Scalar multiplication multiplies every component by the same number. If the scalar is positive, the vector keeps its direction. If it is negative, the vector reverses direction.

What is the head-to-tail method?

It is a geometric way to add vectors by placing the tail of the second vector at the head of the first. The resultant runs from the start of the first vector to the end of the second.

What is the parallelogram method?

It is a second geometric way to add vectors. Draw both vectors from the same origin, then complete the parallelogram. The diagonal from the origin is the resultant A + B.