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Points, Lines, and Rays Properties Tool

Math Geometry • Introduction to Geometry Fundamentals

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Points, Lines & Rays Calculator – Collinear Check & Properties (Free)

Enter points \(A,B,C\). This tool checks whether they’re collinear, computes segment lengths, and shows the difference between a segment, a ray, and an infinite line.

After Calculate, you can drag points \(A,B,C\) on the plot. Use pan/zoom to explore. Tick labels stay visible in the frame, and x/y units use the same scale.

Points


Inputs accept 1e-3, pi, e, sqrt(2), sin(), cos(), tan(), ln(), log(), abs(). Use * for multiplication.
Object & view options

Play animates from segment AB to the chosen object (line/ray). Use Reset view if you zoom/pan too far.

Ready
Interactive plot

After Calculate, drag points \(A,B,C\) to explore. The tick labels always stay visible in the frame.

Glossary (basic terms)
Point
An exact location with no size (like a coordinate).
Line
Extends forever in both directions through two distinct points.
Segment
The finite part of a line between two endpoints.
Ray
Starts at one endpoint and extends forever through another point.
Collinear
Points that lie on the same line (area of triangle = 0).

Tip: “Line vs segment vs ray” differs by whether the set of points is infinite in 2 directions (line), finite (segment), or infinite in 1 direction (ray).

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Frequently Asked Questions

What does it mean for points to be collinear?

Collinear points lie on the same straight line. Equivalently, the triangle formed by the three points has zero area.

Why do you need a tolerance for collinearity?

Floating-point arithmetic and rounding can produce tiny nonzero cross-product values even when points are theoretically collinear, so a tolerance makes the test stable.

What is the difference between a line, segment, and ray?

A line extends infinitely in both directions, a segment is finite between two endpoints, and a ray starts at one endpoint and extends infinitely in one direction.

How is segment length computed?

Using the distance formula: AB = sqrt((xB-xA)^2 + (yB-yA)^2).